Sorcery! 4

By inkle Ltd

An open-world narrative journey right into a cursed Citadel of monsters, traps and magic. Fight bizarre creatures, forged highly effective spells that shape the story, cheat demise, and explore in all places. Begin your journey right here, or conclude your journey from Part 3.

Explore freely - go the place you need through a hand-drawn, 3D world, creating your personal distinctive story

Totally dynamic storytelling - the story adapts itself round everything you do

Thousands of choices - all are remembered, from the large to the small, and all will shape your journey

3D buildings populate the panorama with dynamic cutaways as you enter.

Disguise your self to infiltrate the Citadel. Characters react in one other way relying on how you are dressed

Uncover the secrets of magic - secret spells to discover, and new types of magic to master

Multiple endings, and hundreds of secrets and techniques - the game is full of secrets and hidden content material. Can you enter the vaults? Will you find the grave of the invisible girl?

Cheat, swindle, deceive, or play with honour - how will you win the trust of the citizens of Mampang? Remember, every selection matters...

New enemies, including mutants, guards, retailers and the undead - each with their very own strengths and weaknesses

Adapted from the best-selling gamebook sequence by legendary recreation designer Steve Jackson

Swindlestones is back! The recreation of bluff and deceit is back, with the hardest opponents yet - the Gambling Monks of Effe

Seven Gods, all with different quirks and powers

Start your adventure right here, or load your character and all of your selections from Part 3

New music from 80 Days composer Laurence Chapman

PRAISE FOR PART 3

This is spectacular, a brave and interesting evolution of what can solely just be described as “interactive fiction” at this point. A daring step away from the confines of the supply materials, and a coherent and utterly novel experience. - Rock Paper Shotgun

Sorcery! 3 is in contrast to anything you’ve ever played. Its mix of puzzle-solving, fight, and choose-your-own-adventure stylings have created a novel type of leisure that I cannot wait to get again into - Pocket Tactics, 5/5

One of 2015’s best iPhone video games, TIME magazine

This chapter of Sorcery! 3 does a fantastic job of keeping things dynamic and attention-grabbing, and better but, its new puzzle-like aspect gives it the kind of magical, surprise-filled, combat-related enjoyable fantasy fans stay for. - Examiner.com, 5/5

THE STORY

The Crown of Kings has been stolen by the Archmage, and he intends to use it to decimate the Old World. You have been despatched, alone, to interrupt into the Citadel of Mampang and get it again. Armed with only a sword, a guide of spells, and your wits, you have to journey through the mountains, into the Fortress, and find the Archmage himself. If you would possibly be found, it will mean sure death - however typically even death could be overcome...

From the creators of TIME's Game of the Year 2014, eighty Days, comes the final instalment in the acclaimed Sorcery! series. An interactive story with 1000's of selections, all remembered, with no two adventures the identical. Part 4 could be performed on its own as a complete adventure, or players can load games from Part 3 to proceed the narrative where they left off.

Adapted and expanded from the million-selling gamebook sequence by legendary recreation designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux) and co-creator of Fighting Fantasy and Games Workshop (with Ian Livingstone).

Using inkle's ink engine, the story is written in real-time around your decisions and actions.

Praise for the Sorcery! collection:

* Some of 2013's greatest interactive storytelling - IGN

* inkle's adaptation of Sorcery! takes the genre to a whole new degree - Kotaku

* I love this app... better than any gamebook ever was in your head if you had been a child - 5/5, Interactive Fiction of the Year, Pocket Tactics

* Top 20 Mobile Game of 2013, Touch Arcade

* Gold Award, Pocket Gamer

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