Shashki - Russian draughts

By Miroslav Kisly

Shashki - Russian draughtsShashki - Russian draughtsShashki - Russian draughtsShashki - Russian draughtsShashki - Russian draughts

Russian checkers, also called Shashki, Shashki, Russian draughts is very popular logic game in Russia, Ukraine, Belarus, Kazakhstan, Lithuania, Latvia, Estonia. Russian Checkers is a difficult board game that can practice your logic and strategic expertise.

The utility contains powerful algorithm of game and friendly traditional interface. Challenge your strategic abilities with this relaxing recreation. Now you can enjoy the game of checker anywhere you could be, instantly from your smart phone.


* Advanced AI engine with eleven issue levels, AI additionally uses recreation openings for randomess

* Online - ELO rating, on-line video games history, leaderboards, achievements, chat, players blocking (VIP).

* One or Two participant mode - check your abilities against the pc AI or problem a friend on tablet

* Ability to compose own checkers board place (for coaching and professional usage)

* Compositions - prepared 200 compositions with 5 different difficulty levels from the beginner to master

* Ability to investigate saved sport, replay recreation from chosen position

* Game openings - you can analyse described game openings

* Ability to keep away from wasting games and proceed later

* Played games statistics

* Many boards: picket, plastic, flat marble, youngsters type

* Parental control - lock game settings with password and check your youngster productivity later in statistics

* Ability to undo move additionally after game over

* Auto-save

Game guidelines:

* The game is played on a 8×8 board with alternating darkish and lightweight squares.

* Each participant starts with 12 items on the three rows closest to their very own aspect. The row closest to every participant known as the crownhead or kings row. The player with white items moves first.

* Men transfer forward diagonally to an adjoining unoccupied square.

* If a player's piece strikes into the kings row on the opposing player's side of the board, that piece to be topped, becoming a king and gaining the ability to move back or ahead and choose on which free square at this diagonal to stop.

* If a man becames king it may possibly proceed a capture, it jumps backwards as a king. The player can select the place to land after the capture.

* Capturing is necessary and can't be handed as a lot as make a non-jumping transfer. When there might be multiple means for a participant to seize, one might choose which sequence to make. Player must make all of the captures in that chosen sequence. A captured piece is left on the board till all captures in a sequence have been made but can't be jumped once more (Turkish capturing rules).

* A participant with no legitimate move remaining loses. This is the case if the player both has no pieces left or if a player's items are obstructed from making a authorized move by the pieces of the opponent. A sport is a draw if neither opponent has the chance to win the game. The sport is considered a draw when the same position repeats itself for the third time, with the identical player having the move every time. If one player proposes a draw and his opponent accepts the supply. If a participant has three kings within the sport towards a single enemy king and his 15th move can not seize enemy king.

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